Algorithmic mechanism design: Difference between revisions

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| last1 = Nisan | first1 = Noam | author1-link = Noam Nisan
| last2 = Ronen | first2 = Amir
| journal = Proceedings of the thirtyThirty-first annualAnnual ACM symposiumSymposium on Theory of computingComputing
| pages = 129–140
| title = Algorithmic mechanism design
| year = 1999| doi = 10.1145/301250.301287 | isbn = 978-1581130676 }}.</ref><ref name=journal_version>{{Cite journal|doi=10.1006/game.1999.0790|title=Algorithmic Mechanism Design|journal=Games and Economic Behavior|volume=35|issue=1–2|pages=166166–196|year=2001|last1=Nisan|first1=Noam|last2=Ronen|first2=Amir}}</ref>
| url = http://dl.acm.org/citation.cfm?id=301287
| year = 1999}}.</ref><ref name=journal_version>{{Cite journal|doi=10.1006/game.1999.0790|title=Algorithmic Mechanism Design|journal=Games and Economic Behavior|volume=35|pages=166|year=2001|last1=Nisan|first1=Noam|last2=Ronen|first2=Amir}}</ref>
 
It combines ideas such as utility maximization and mechanism design from [[economics]], rationality and [[Nash equilibrium]] from game theory, with such concepts as [[complexity]] and algorithm design from [[discrete mathematics]] and theoretical [[computer science]]. Examples of topics include networking, [[peering]], online auctions and exchanges, online advertising, and search engine's page ranking.