Computer game bot Turing test: Difference between revisions

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The Computer Game Bot Turing test differs from the traditional or generic [[Turing test]] in a number of ways:<ref name="turing"/>
 
* Unlike the traditional Turing Test, for example the [[Chatterbot]]-style contest held annually by the [[Loebner Prize]] competition, the humans who played against the Computer Game Bots are not actively trying to convince judges they are the human; rather, they want to win the game (i.e., by achieving the highest kill score).
* Judges are not restricted to awarding only one participant in a match as the 'human' and the other as the 'non-human.' This emphasizes more qualitiativequalitative rather than polarized findings.
* With regards to a successful computer game bot, this is not to be confused with a claim that the bot is 'intelligent,' whereas a machine that 'passed' the Turing Test would arguably have some evidence for its Chatterbot's 'intelligence.'
* The game [[Unreal Tournament 2004]] was chosen for its commercial availability and its interface for creating bots, GameBots. This limitation on medium is a sharp contrast to the Turing Test, which emphasizes a conversation, where possible questions are vastly more numerous than the set of possible actions available in any specific video game.