Massively multiplayer online game: Difference between revisions

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===Blurred Boundaries===
MMOs (or MOGS, MMORPGs etc), suffer from a blurring of the real and virtual worlds resulting in [[Virtual economy|Virtual Economies]] interacting with Real World economies. This practice is known as [[Real Money Trade]] and is somewhat unique to this genre of games. theThe two seem to come hand in hand with even the earliest MOGs such as [[Ultima Online]] having this blurred trade of real money for virtual things.
 
==Comparing MMOGs to other computer games==