Human-centered computing: Difference between revisions

Content deleted Content added
m clean up, replaced: IEEE Multimedia Magazine → IEEE Multimedia (2)
Citation bot (talk | contribs)
m Alter: author2, author3. Add: hdl, author pars. 2-3. Removed URL that duplicated unique identifier. Removed parameters. | You can use this bot yourself. Report bugs here.| Activated by User:Headbomb
Line 25:
* Novel methods to support and enhance social interaction, including innovative ideas like social orthotics, affective computing, and experience capture.
* Studies of how social organizations, such as government agencies or corporations, respond to and shape the introduction of new information technologies, especially with the goal of improving scientific understanding and technical design.
* Knowledge-driven human-computer interaction that uses ontologies to addresss the semantic ambiguities between human and computer's understandings towards mutual behaviors<ref>{{Cite journal|last=Dong|first=Hai, Hussain, Farookh, and Chang, Elizabeth|date=2010|title=A human-centered semantic service platform for the digital ecosystems environment|url=https://www.researchgate.net/publication/220301904|journal=World Wide Web|volume=13|issue=1–2|pages=75–103|doi=10.1007/s11280-009-0081-5|pmid=|access-date=|hdl=20.500.11937/29660}}</ref>
* Human-centered semantic relatedness measure that employs human power to measure the semantic relatedness between two concepts<ref>{{Cite book|chapter-url=https://www.researchgate.net/publication/280775027|title=UCOSAIS: A Framework for User-Centered Online Service Advertising Information Search, Web Information Systems Engineering – WISE 2013|volume=8180|last=Dong|first=Hai, Hussain, Farookh, Chang, Elizabeth|publisher=Springer-Verlag Berlin Heidelberg|year=2013|isbn=978-3-642-41229-5|___location=|pages=267–276|doi=10.1007/978-3-642-41230-1_23|chapter=UCOSAIS: A Framework for User-Centered Online Service Advertising Information Search|series=Lecture Notes in Computer Science}}</ref>
 
Line 40:
[[File:Wikimania Human Centered Design Visualization.jpg|thumb|Wikimania human-centered design visualization, created by ''[[Myriapoda]]''.]]
 
The '''human-centered activities in multimedia''', or '''HCM''', can be considered as follows according to:<ref>{{Cite journal|url = http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=1580429|title = Human-centered multimedia: culture, deployment, and access|last =Jaimes |first =A. |journal = IEEE Multimedia |volume=, 13 |issue=1 |pages=12–19 |year=2006 |doi = 10.1109/MMUL.2006.8|pmid = |access-date = }}</ref> media production, annotation, organization, archival, retrieval, sharing, analysis, and communication, which can be clustered into three areas: production, analysis, and interaction.
 
=== Multimedia production ===
Line 114:
| isbn = 1-59593-447-2
| doi = 10.1145/1180639.1180829
}}
| format = PDF
}}
* {{cite web
| title = Program Description
Line 127 ⟶ 126:
| last = Foley
| authorlink = James D. Foley
|author2=[[Michel Beaudouin-Lafon]] | author3-link = Jonathan Grudin
|author3=[[Jonathan Grudin]] |author4=James Hollan |author5=Scott Hudson |author6=Judy Olson |author7= Bill Verplank
| title = Graduate Education in Human-Computer Interaction
| booktitle = CHI '05 Extended Abstracts on Human Factors in Computing Systems
Line 136:
| isbn = 1-59593-002-7
| doi = 10.1145/1056808.1057112
| author2-link = Michel Beaudouin-Lafon
}}<!--| accessdate = 2007-01-07-->
 
* {{cite web