Interactive skeleton-driven simulation: Difference between revisions

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==References==
*''[https://web.archive.org/web/20060902214406/http://grail.cs.washington.edu/theses/CapellPhd.pdf Interactive Character Animation Using Dynamic Elastic Simulation]'', 2004, Steve Capell Ph.D. dissertation.
*''[https://web.archive.org/web/20060828072755/http://grail.cs.washington.edu/pub/papers/Capell-2002-ISD.pdf Interactive Skeleton-Driven Dynamic Deformations]'', 2002 [[SIGGRAPH]]. Authors: Steve Capell, Seth Green, Brian Curless, Tom Duchamp and Zoran Popović.
*''[https://web.archive.org/web/20060828072336/http://grail.cs.washington.edu/pub/papers/Capell-2002-MFD.pdf A Multiresolution Framework for Dynamic Deformations]'', 2002 [[SIGGRAPH]].Authors: Steve Capell, Seth Green, Brian Curless, Tom Duchamp and Zoran Popović.
*''[https://web.archive.org/web/20060828073725/http://grail.cs.washington.edu/pub/papers/Capell-2005-PBR.pdf Physically Based Rigging for Deformable Characters]'', 2005 [[SIGGRAPH]]. Authors: Steve Capell, Matthew Burkhart, Brian Curless, Tom Duchamp and Zoran Popović.
*''[http://www.cs.unc.edu/~lin/COMP259-S05/LEC/24.ppt Skeleton-driven Deformation - lecture on physically-based modelling, simulation and animation]'', 2005, [[Ming C. Lin]], University of North Carolina, USA.