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By the time the Bandai Pippin was released ([[1995]] in [[Japan]]; [[1996]] in the [[United States]]), the market was already dominated by the [[Nintendo 64]], [[PlayStation|Sony PlayStation]], and [[Sega Saturn]], game machines that were much more powerful than the more general-purpose Pippin. In addition, there was little ready-to-go software for Pippin, the only major publisher being Bandai itself. Costing [[US dollar|US$]]599 on launch, and touted as a cheap computer, the system, in reality, was commonly identified as a [[Computer and video games|video-game]] console. As such, its price was considered too expensive in comparison to its contemporaries.
Only a few thousand Pippins were manufactured, production was so limited that there were more keyboard and modem accessories produced then actual systems.<ref>Assembler. ''[http://assembler.roarvgm.com/Apple_Bandai_pippin/apple_bandai_pippin.html Apple Bandai Pippin]''. Retrieved Nov. 30, 2006</ref>
Ultimately, Pippin as a technology suffered because it was a late starter in the 3D generation of consoles, and was under-powered as a gaming machine and personal computer. Bandai's version died quickly, only ever having a relatively limited release in the United States and Japan.
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*[[Apple Interactive Television Box]]
{{Dedicated_video_game_consoles}}
==References==
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==External links==
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