Computer game bot Turing test: Difference between revisions

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{{primary sources|date=August 2017}}
The '''[[Video game bot|Computer Game Bot]] Turing Test''' is a variant of the [[Turing Test]], where a human judge viewing and interacting with a [[virtual world]] must distinguish between other humans interacting with the world and game bots, thatboth interactinteracting with the same virtual world. This variant was first proposed in 2008 by Associate Professor Philip Hingston<ref>http://philiphingston.com/Homepage/Homepage.html</ref><ref name="turing">{{Cite journal|last=Hingston | publisher=IEEE Transactions on Computational Intelligence and AI in Games|first=Philip | title=A Turing Test for Game Bots | date=September 2009|url=http://www.cs.ucf.edu/~gitars/cap6671-2010/Presentations/turing.pdf}}</ref> of [[Edith Cowan University]], and implemented through a tournament called the 2K BotPrize.<ref name="BotPrize">http://botprize.org</ref>
[[File:UT^2 bot combats an opponent in the BotPrize.jpg|thumb|alt=The UT^2 bot combats an opponent in the BotPrize.|A bot combats a human opponent in the game [[Unreal Tournament 2004]]]]