Skeleton (computer programming): Difference between revisions

Content deleted Content added
m Reverted edits by 74.87.24.203 (talk) (HG) (3.4.9)
No edit summary
Line 2:
{{More citations needed|date=October 2012}}
 
'''Skeleton programming''' is a style of [[computer programming]] based on simple high-level program structures and so called '''dummypseudo code'''. Program skeletons resemble [[pseudocode]], but allow [[parsing]], [[compiler|compilation]] and testing of the code. Dummy code is inserted in a program skeleton to simulate processing and avoid [[compiler|compilation]] error messages. It may involve empty [[subroutine|function]] declarations, or functions that return a correct result only for a simple test case where the expected response of the code is known.
 
Skeleton programming facilitates a [[Top-down and bottom-up design|top-down]] design approach, where a partially functional system with complete high-level structures is designed and coded, and this system is then progressively expanded to fulfill the requirements of the project. Program skeletons are also sometimes used for high-level descriptions of [[algorithm]]s. A program skeleton may also be utilized as a template that reflects syntax and structures commonly used in a wide class of problems.