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* Comparison from the [[Irrlicht Engine]]: [http://www.irrlicht3d.org/images/parallaxmapping.jpg With Parallax mapping] vs. [http://www.irrlicht3d.org/images/noparallaxmapping.jpg Without Parallax mapping]
* [http://www.gamedev.net/community/forums/topic.asp?topic_id=387447 Parallax mapping implementation in DirectX, forum topic]
* [http://cowboyprogramming.com/2007/01/05/parallax-mapped-bullet-holes/comment-page-1/ Parallax Mapped Bullet Holes] - Details the algorithm used for F.E.A.R. style bullet holes.
{{Texture mapping techniques}}
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