High-dynamic-range rendering: Difference between revisions

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!From ATI
|[[Radeon R600|R600 series]]:<ref>{{cite web|url=http://ati.amd.com/products/radeonhd2400/specs.html |title=ATI Radeon 2400 Series – GPU Specifications |accessdate=2007-09-10 |work=[[ATI Radeon|radeon]] series |deadurlurl-status=yesdead |archiveurl=https://web.archive.org/web/20071011004622/http://ati.amd.com/products/Radeonhd2400/specs.html |archivedate=2007-10-11 |df= }}</ref> HD 2900 XT, HD 2900 Pro, HD 2900 GT, HD 2600 XT, HD 2600 Pro, HD 2400 XT, HD 2400 Pro, HD 2350, HD 3870*, HD 3850*, HD 3650*, HD 3470*, HD 3450*, HD 3870 X2*
[[Radeon R700|R700 series]]:<ref>{{cite web|url=http://ati.amd.com/products/radeonhd4800/index.html |title=ATI Radeon HD 4800 Series – Overview |accessdate=2008-07-01 |work=[[ATI Radeon|radeon]] series |deadurlurl-status=yesdead |archiveurl=https://web.archive.org/web/20080701085758/http://ati.amd.com/products/Radeonhd4800/index.html |archivedate=2008-07-01 |df= }}</ref> HD 4870 X2, HD 4890, HD 4870*, HD4850*, HD 4670*, HD 4650*
|-
!From NVIDIA
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===Game engines that support HDR rendering===
*[[Unreal Engine|Unreal Engine 4]]
*[[Unreal Engine|Unreal Engine 3]]<ref>{{cite web|url=http://www.unrealengine.com/features/rendering/ |title=Rendering – Features – Unreal Technology |year=2006 |work=Epic Games |accessdate=2011-03-15 |deadurlurl-status=yesdead |archiveurl=https://web.archive.org/web/20110307074455/http://www.unrealengine.com/features/rendering |archivedate=2011-03-07 |df= }}</ref>
*[[Chrome Engine|Chrome Engine 3]]
*[[Source (game engine)|Source]]<ref>{{cite web | url=http://source.valvesoftware.com/rendering.php | title=SOURCE – RENDERING SYSTEM | year=2007 | work=Valve Corporation | accessdate=2011-03-15 | deadurlurl-status=yesdead | archiveurl=https://web.archive.org/web/20110323182005/http://source.valvesoftware.com/rendering.php | archivedate=2011-03-23 | df= }}</ref>
*[[REDengine | REDengine 3]] <ref>{{cite web | url=http://www.pcgamer.com/the-amazing-technology-of-the-witcher-3/ | title=The Amazing Technology of The Witcher 3 | year= 2015 | work= PC-Gamer | accessdate= 2016-05-08}}</ref>
*[[CryEngine]],<ref>{{cite web | url=http://www.xbitlabs.com/articles/video/display/farcry13.html | title=FarCry 1.3: Crytek's Last Play Brings HDR and 3Dc for the First Time | year=2004 | work=X-bit Labs | accessdate=2011-03-15 | deadurlurl-status=yesdead | archiveurl=https://web.archive.org/web/20080724214109/http://www.xbitlabs.com/articles/video/display/farcry13.html | archivedate=2008-07-24 | df= }}</ref> [[CryEngine 2]],<ref>{{cite web | url=http://crytek.com/cryengine/cryengine2/overview | title=CryEngine 2 – Overview | year= 2011| work=CryTek | accessdate= 2011-03-15 }}</ref> [[CryEngine 3]]
*[[Dunia Engine]]
*[[Gamebryo]]
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*[[Real Virtuality (game engine)#Real Virtuality 2|Real Virtuality 2]], [[Real Virtuality (game engine)#Real Virtuality 3|Real Virtuality 3]], [[Real Virtuality (game engine)#Real Virtuality 4|Real Virtuality 4]]
* [[HPL Engine 3]]
* Babylon JS <ref>{{cite web |url=http://doc.babylonjs.com/page.php?p=25362 |title=Archived copy |accessdate=2015-07-03 |deadurlurl-status=yesdead |archiveurl=https://web.archive.org/web/20150704155945/http://doc.babylonjs.com/page.php?p=25362 |archivedate=2015-07-04 |df= }}</ref>
* [[Torque 3D]] <ref>{{Cite web | url=https://github.com/GarageGames/Torque3D/blob/development/Templates/Full/game/core/scripts/client/postFx/hdr.cs |title = MIT Licensed Open Source version of Torque 3D from GarageGames: GarageGames/Torque3D|date = 2019-08-22}}</ref>
* [[X-Ray Engine]]