OpenGL Shading Language: Difference between revisions

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The two languages are similar but different. They can be interconverted through [[Standard Portable Intermediate Representation|SPIR-Cross]].<ref>{{Citation|last=|first=|title=KhronosGroup/SPIRV-Cross|date=2019-09-06|url=https://github.com/KhronosGroup/SPIRV-Cross|volume=|pages=|publisher=The Khronos Group|access-date=2019-09-08}}</ref>
 
==Operators==