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== Human-Centered Design Process ==
The [[Human-centered design|Human-Centered Design]] Process is a method to problem-solving used in design. The process involves, first, empathizing with the user to learn about the target audience of the product and understand their needs. Empathizing will then lead to research, and asking the target audience specific question to further understand their goals for the product at hand. This researching stage may also involve [[competitor analysis]] to find more design opportunities in the product's market. Once the designer has compiled data on the user and the market for their product design, they will then move on to the [[Ideation (creative process)|ideation]] stage, in which they will brainstorm design solutions through sketches and wireframes. Wireframing is a digital or physical illustration of a user interface, focusing on information architecture, space allocation, and content functionality. Consequently, a [[wireframe]] typically doesn't have any colors or graphics and only focuses on the intended functionalities of the interface.<ref>{{Cite web|url=https://www.usability.gov/how-to-and-tools/methods/wireframing.html|title=Wireframing|last=Affairs|first=Assistant Secretary for Public|date=2013-09-06|website=www.usability.gov|language=en-us|access-date=2019-12-09}}</ref>
To conclude the Human-Centered Design Process, there are two final steps. Upon wireframing or sketching, the designer will usually turn their paper sketches or low-fidelity wireframes into high-fidelity prototypes. Prototyping allows the designer to explore their design ideas further and focus on the overall design concept.<ref>{{Cite web|url=https://www.usability.gov/how-to-and-tools/methods/wireframing.html|title=Wireframing|last=Affairs|first=Assistant Secretary for Public|date=2013-09-06|website=www.usability.gov|language=en-us|access-date=2019-12-09}}</ref> High-fidelity means that the prototype is interactive or "clickable" and simulates the a real application.<ref>{{Cite web|url=https://www.usability.gov/what-and-why/glossary/high-fidelity-prototype.html|title=High-Fidelity Prototype {{!}} Usability.gov|date=2013-06-10|website=www.usability.gov|language=en-us|access-date=2019-12-09}}</ref>
== Career ==
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