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[[File:PLATO chem exp.jpg|thumb|The PLATO computer system, which predates the [[Personal computer|personal computing]], was the first platform for what would now be called explorable explanations]]
Many explorable explanations predate the popular use of the phrase.<ref>{{Cite journal|last=Singley|first=Mark K.|date=1991|title=MOLEHILL: An Instructional System for Smalltalk Programming |journal=Proceedings of the SIGCHI Conference on Human Factors in Computing Systems|series=CHI '91 |___location=New York, NY |publisher=ACM |pages=439–440 |doi=10.1145/108844.108992 |isbn=9780897913836}}</ref><ref>{{Cite journal|last=Redmiles|first=David F.|date=1993|title=Reducing the Variability of Programmers' Performance Through Explained Examples
The target audience for explorable explanations has historically been limited by available [[Software Platform|software distribution platforms]] (although some have been made for specific museums, without any intention of wider distribution, including some created by [[Karl Sims]]<ref>{{cite web|url=http://www.karlsims.com/rd-exhibit.html|title=Reaction-Diffusion Media Wall |website=www.karlsims.com |access-date=2019-03-03}}</ref>). Due to the fact that explorable explanations have not previously been successfully [[Monetization|monetized]], physical media such as [[CD-ROM]]s could not be considered. Since the 2000s, explorable explanations have become more common, because of widespread [[internet]] access and increased [[computer graphics]] possibilities within [[web browser]]s, for example via [[Scalable Vector Graphics|SVG]], [[WebGL]], and [[Canvas element|HTML5 canvas]] [[API]]. This allows complex simulations to be accessed instantly and shared on [[social media]].
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