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Unity of Command II is a tactical turn based wargame which balances between historical accuracy and abstract game design.
===Headquarters===
The game introduces the concept of headquarters, which are used to collect the remnants of player units known as "stragglers". As units get damaged during combat, they dissolve into stragglers, which continue to automatically travel to the player's HQ. Once there, they become part of the player's "Force Pool", which they can use to reinforce their existing units. The functionality of headquarters was expanded to include repairing or constructing bridges on the map. The function is intended to give structure to the systemic complexity of WWII, but without overwhelming the player with countless systems.<ref>https://www.rockpapershotgun.com/2020/01/01/how-unity-of-command-2-balances-game-design-with-military-history/</ref>
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