Social cloud computing: Difference between revisions

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==Applications==
Social cloud computing has been highlighted as a potential benefit to large-scale computing, video gaming, and media streaming.<ref>{{cite book|last1=Babaoglu|first1=Ozalp|last2=Marzolla|first2=Moreno|last3=Tamburini|first3=Michelle|title=Design and Implementation of a P2P Cloud System|journal=Proceedings of the 27th Annual ACM Symposium on Applied Computing|date=March 2012|pages=412–417|doi=10.1145/2245276.2245357|url=http://www.cs.unibo.it/babaoglu/papers/pdf/acm-sac-2012.pdf|publisher=ACM|isbn=9781450308571|citeseerx=10.1.1.307.6956}}</ref> The tenets of social cloud computing has been most famously employed in the [[Berkeley Open Infrastructure for Network Computing]] (BOINC), making the service the largest computing grid in the world.<ref>{{Cite web |title = Largest computing grid |url = http://www.guinnessworldrecords.com/world-records/largest-computing-grid |website = Guinness World Records |accessdate=28 March 2017}}</ref> Another service that uses social cloud computing is Subutai Social. Subutai allows peer-to-peer sharing of hardwarecomputing resources as well as files globally or within a smallselect permissioned network.<ref>{{cite web|title=What is Subutai Social?|url=https://subutsubutai.ai/about.htmlio|website=Subutai Social|accessdate=28 March 2017}}</ref>
 
==Challenges==
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==See also==
* [[Berkeley Open Infrastructure for Network Computing]]
* [https://subutai.io Subutai SocialP2P Edge Cloud Platform]
 
==References==