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In January 2005, it was reported that in ''[[The Sims 2]]'' (2004) modifications that changed item and game behavior were unexpectedly being transferred to other players through the official website's ''exchange'' feature, leading to changed game behavior without advance warning.<ref>[https://web.archive.org/web/20050305070257/http://www.newscientist.com/article.ns?id=dn6857 Supernatural powers become contagious in PC game] by Will Knight, NewScientist, 7 January 2005</ref>
After the Hot Coffee mod incident, there were calls from the industry to better control modders.<ref name="auto"/> There is concern about mods which show nudity, and Bestheda does not allow mods with nudity to be uploaded on its website. Nexus allows for mods which allow nudity if breasts are not visible in the preview image. One of the most popular mods of this type is
In 2015, members from the ''Grand Theft Auto'' fan site GTAForums reported instances of malware being circulated through modifications written using the [[.NET Framework]] for ''Grand Theft Auto V''.<ref name="Seppala">{{cite web|url=https://www.engadget.com/2015/05/15/gtav-pc-mods-malware/|title=A few 'GTA V' mods are installing malware on PCs|last=Seppala|first=Timothy|date=15 May 2015|work=[[Engadget]]|accessdate=16 May 2015}}</ref><ref name="Parsons">{{cite news|url=https://www.mirror.co.uk/news/technology-science/technology/gta-v-pc-modifications-hide-5700562|title=GTA V PC modifications hide a VIRUS - hackers use popular game to steal your passwords|last=Parsons|first=Jeff|date=15 May 2015|work=[[Daily Mirror]]|accessdate=16 May 2015}}</ref> Two of the modifications in question, namely "Angry Planes" and "No Clip", came with code for loading a [[Remote administration software|remote access tool]], and a keylogger for stealing [[Facebook]] and [[Steam (software)|Steam]] account credentials.<ref name="Chalk">{{cite web|url=http://www.pcgamer.com/gta-5-mods-angry-planes-and-no-clip-contain-malware/|title=GTA 5 mods Angry Planes and No Clip contain malware |last=Chalk |first=Andy |date=14 May 2015 |work=[[PC Gamer]]|accessdate=16 May 2015}}</ref> The modifications in question have since been taken out of circulation, with affected players being advised to change their social media account passwords and disinfect their computers.
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===Controversy surrounding paid mods===
In April 2015, [[Valve Corporation|Valve]] implemented a "paid mod" feature onto [[Steam (software)|Steam]]; the first game to implement this feature was ''[[The Elder Scrolls V: Skyrim]]''.<ref>{{cite web | url = https://www.wired.co.uk/news/archive/2015-04/24/steam-workshop-paid-mods | title = Skyrim is first game to allow paid game mods on Steam | first = Matt | last = Kamen | date = 24 April 2015 | accessdate = May 4, 2015 | work = [[Wired.com]] | url-status = dead | archiveurl = https://web.archive.org/web/20150505192753/http://www.wired.co.uk/news/archive/2015-04/24/steam-workshop-paid-mods | archivedate = 5 May 2015 }}</ref> The move resulted in a swift backlash from the modding community, and after an enormous influx of complaints of overpriced mods, content that had been published without its creator's consent, and concerns over mods that contained third-party copyrighted content (i.e., material that neither Valve nor the mod creator owned), Valve discontinued the 'paid mod' feature entirely and agreed to refund those that spent money to purchase a mod.<ref>{{cite web | url= http://www.pcgamer.com/valve-has-removed-paid-mods-functionality-from-steam-workshop/ | title = Valve has removed paid mods functionality from Steam Workshop | first = Shaun | last = Prescott | date = April 27, 2015 | accessdate = May 4, 2015 | work = [[PC Gamer]] }}</ref><ref>{{cite web | url= http://steamcommunity.com/games/SteamWorkshop/announcements/detail/208632365253244218 | title = Removing Payment Feature From Skyrim Workshop| date = April 28, 2015 | accessdate = May 4, 2015 | work = [[Steam (software)|Steam]] }}</ref> Other concerns identified included that being able to mod the game was a reason why players bought the game on PC in the first place, and a worry that [[newbie]] modders would not be able to [[stand on the shoulders of giants]] by modding pre-existing mods, and that mod teams would become unworkable.<ref name="auto5"/> The removal of the system itself was also criticized.<ref>{{cite web | url= http://steamed.kotaku.com/some-people-are-pissed-that-skyrims-paid-mods-are-gone-1700837400 | title = Some People Are Pissed That Skyrim's Paid Mods Are Gone | first = Nathan | last = Grayson | date = April 28, 2015 | accessdate = May 4, 2015 | work = [[Kotaku]] }}</ref> Nevertheless, Bethesda integrated paid mods into Skyrim Special Edition in 2016.
==Types==
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