Text Adventure Development System: Difference between revisions

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History: replaced content that was unsourced since 2008; can't find source, and seems like exceptional claim (also, Inform is frequently mentioned as the most popular/important IF tool in 1990s)
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m Notable games developed in TADS 2: added citation #1Lib1Ref
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* ''[[Uncle Zebulon's Will]]'', by [[Magnus Olsson (programmer)|Magnus Olsson]] (1995). It won the TADS category at the inaugural 1995 [[Interactive Fiction Competition]] and was included on [[Activision]]'s 1996 commercial release of ''[[Classic Text Adventure Masterpieces of Infocom]]''.
* ''The Frenetic Five vs. Sturm und Drang'', the first game in the "[[Frenetic Five]]" series by [[Neil deMause]] (1997). The game won a [[XYZZY Award for Best NPCs]] that year.
* ''Worlds Apart'' by Suzanne Britton (1999). Winner of [[XYZZY Award for Best Story]] and finalist in seven other XYZZY Award categories in 1999, the game features a huge amount of detailed worldbuilding.<ref>{{CitationCite neededbook|datelast=NovemberMontfort|first=Nick|url=http://www.digitalhumanities.org/companionDLS/|title=A Companion to Digital Literary Studies|publisher=Blackwell|year=2008|isbn=|editor-last=Schreibman|editor-first=Susan|___location=Oxford|pages=|nopp=y|chapter=Riddle Machines: The History and Nature of Interactive Fiction|editor-last2=Siemens|editor-first2=Ray}}</ref>
* ''[[Kaged]]'' by Ian Finley (2000). Winner of the 2000 annual [[Interactive Fiction Competition]].
* ''[[1893: A World's Fair Mystery]]'' by [[Peter Nepstad]] (2002). The game is one of a handful to be released commercially in recent years, garnering attention from the New York Times<ref name="NYT">{{cite web