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=== HCC topics ===
The [[National Science Foundation]] (NSF) defines the trends of HCC research as "a three dimensional space comprising human, computer, and environment."<ref name=":1">{{Cite web|title = US NSF - CISE - IIS|url = https://www.nsf.gov/cise/iis/hcc_pgm.jsp|website = www.nsf.gov|
==== List of topics in HCC field ====
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* Novel methods to support and enhance social interaction, including innovative ideas like social orthotics, affective computing, and experience capture.
* Studies of how social organizations, such as government agencies or corporations, respond to and shape the introduction of new information technologies, especially with the goal of improving scientific understanding and technical design.
* Knowledge-driven human-computer interaction that uses ontologies to address the semantic ambiguities between human and computer's understandings towards mutual behaviors<ref>{{Cite journal|last=Dong|first=Hai, Hussain, Farookh, and Chang, Elizabeth|date=2010|title=A human-centered semantic service platform for the digital ecosystems environment|url=https://www.researchgate.net/publication/220301904|journal=World Wide Web|volume=13|issue=1–2|pages=75–103|doi=10.1007/s11280-009-0081-5
* Human-centered semantic relatedness measure that employs human power to measure the semantic relatedness between two concepts<ref>{{Cite book|chapter-url=https://www.researchgate.net/publication/280775027|title=UCOSAIS: A Framework for User-Centered Online Service Advertising Information Search, Web Information Systems Engineering – WISE 2013|volume=8180|last=Dong|first=Hai, Hussain, Farookh, Chang, Elizabeth|publisher=Springer-Verlag Berlin Heidelberg|year=2013|isbn=978-3-642-41229-5
== Human-centered systems ==
'''Human-centered systems (HCS)''' are systems designed for human-centered computing. This approach was developed by [[Mike Cooley (engineer)|Mike Cooley]] in his book ''[[Architect or Bee?]]'' <ref>http://www.spokesmanbooks.com/Spokesman/PDF/131OGrady.pdf | Architect or Bee? The human price of technology</ref> drawing on his experience working with the [[Lucas Industries#Lucas Plan (1976)|Lucas Plan]]. HCS focuses on the design of interactive systems as they relate to human activities.<ref>{{Cite web|title = Human-Centered Systems | Research Areas | Research {{!}} Computer Science & Engineering {{!}} College of Engineering|url = http://engineering.tamu.edu/cse/research/areas/human-centered-systems|website = engineering.tamu.edu|
# based on the analysis of the human tasks the system is aiding
# monitored for performance in terms of human benefits
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[[File:Wikimania Human Centered Design Visualization.jpg|thumb|Wikimania human-centered design visualization, created by ''[[Myriapoda]]''.]]
The '''human-centered activities in multimedia''', or '''HCM''', can be considered as follows according to:<ref>{{Cite journal|title = Human-centered multimedia: culture, deployment, and access|last =Jaimes |first =A. |journal = IEEE Multimedia |volume=13 |issue=1 |pages=12–19 |year=2006 |doi = 10.1109/MMUL.2006.8
=== Multimedia production ===
Multimedia production is the human task of creating media.<ref>{{Cite book
=== Multimedia analysis ===
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=== Center for Cognitive Ubiquitous Computing (CUbiC) at Arizona State University ===
[[File:Note-Taker device and David Hayden.jpg|thumb|Note-Taker device with initial inventor David Hayden]]
Based on the principles of human-centered computing, the Center for Cognitive Ubiquitous Computing (CUbiC)<ref>{{cite web |url=https://cubic.asu.edu/ |
In 2016, researchers at CUbiC introduced “Person-Centered Multimedia Computing,"<ref>{{cite journal |last1=Panchanathan |first1=S. |last2=Chakraborty |first2=S. |last3=McDaniel |first3=T. |last4=Tadayon |first4=R. |title=Person-Centered Multimedia Computing: A New Paradigm Inspired by Assistive and Rehabilitative Applications |journal=IEEE Multimedia |date=July–September 2016 |volume=23 |issue=3 |pages=12–19 |doi=10.1109/MMUL.2016.51 }}</ref> a new paradigm adjacent to HCC, which aims to understand a user’s needs, preferences, and mannerisms including cognitive abilities and skills to design ego-centric technologies. Person-centered multimedia computing stresses the multimedia analysis and interaction facets of HCC to create technologies that can adapt to new users despite being designed for an individual.
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| last = Jaimes |author2=Nicu Sebe |author3=Daniel Gatica-Perez
| title = Human-Centered Computing: A Multimedia Perspective
|
| pages = 855–864
| publisher = ACM Press
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| ___location = Santa Barbara, CA, USA
| url = http://www.idiap.ch/~gatica/publications/JaimesSebeGatica-acmmm06.pdf
|
| isbn = 1-59593-447-2
| doi = 10.1145/1180639.1180829
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| date = 2006-05-31
| url = https://www.nsf.gov/pubs/2006/nsf06572/nsf06572.htm#pgm_desc_txt
|
*{{cite conference
| first = James
| last = Foley
|
|author2=Michel Beaudouin-Lafon | author3-link = Jonathan Grudin
|author3=Jonathan Grudin |author4=James Hollan |author5=Scott Hudson |author6=Judy Olson |author7= Bill Verplank
| title = Graduate Education in Human-Computer Interaction
|
| pages = 2113–2114
| publisher = ACM Press
|