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The AAAI [[General Game Playing]] Competition is a competition to develop programs that are effective at [[General Game Playing|general game playing]].<ref>{{Cite web|url=http://games.stanford.edu/competition/competition.html|archiveurl=https://web.archive.org/web/20080629220940/http://games.stanford.edu/competition/competition.html|url-status=dead|title=General Game Playing<!-- Bot generated title -->|archivedate=June 29, 2008}}</ref><ref>{{Cite web|url=http://www.aaai.org/Conferences/AAAI/2007/aaai07game.php|title=AAAI-07 General Game Playing Competition|website=www.aaai.org}}</ref> Given a definition of a game, the program must play it effectively without human intervention. Since the game is not known in advance the competitors cannot especially adapt their programs to a particular scenario. The prize in 2006 and 2007 was $10,000.
The General Video Game AI Competition (GVGAI<ref>{{Cite web|url=http://www.gvgai.net/|title=The GVG-AI Competition|website=www.gvgai.net}}</ref>) poses the problem of creating artificial intelligence that can play a wide, and in principle unlimited, range of games. Concretely, it tackles the problem of devising an algorithm that is able to play any game it is given, even if the game is not known a priori. Additionally, the contests poses the challenge of creating level and rule generators for any game is given. This area of study can be seen as an approximation of General Artificial Intelligence, with very little room for game dependent heuristics. The competition runs yearly in different tracks: single player planning,<ref>{{Cite web|url=http://www.diego-perez.net/papers/GVGAI2014Competition.pdf|title=Single Player Planning GVGAI}}</ref>
The 2007 Ultimate Computer Chess Challenge was a competition organised by [[FIDE|World Chess Federation]] that pitted
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