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[[Educational video game]]s have an overlap with explorable explanations.<ref>{{cite web|url=http://explorabl.es/|title=FAQ {{!}} Explorable Explanations |website=explorabl.es |access-date=March 3, 2019}}</ref> They are similar in that both involve a computer simulation that is visualized, and both have the intended goal that the audience learns something. However, in an educational video game, the simulation is not necessarily a simulation of the game's intended learning content.<ref name=":3" /> Instead, learning content in educational video games is usually put in a non-interactive form such as text or voiceover; the educational game then usually has some schedule whereby the audience alternates between seeing the text and, separately, playing a game, usually a game with mechanics from a standard [[video game genre|genre]], such as a [[platformer]].<ref>{{cite web|url=https://www.cc.gatech.edu/~asb/papers/bruckman_gdc99.html |title=Can Educational Be Fun? |website=www.cc.gatech.edu |access-date=March 3, 2019}}</ref>
Explorable explanations are also distinct from [[Gamification#Education and training|gamification]],<ref name=":3">{{cite web|url=https://blog.ncase.me/explorable-explanations/|title=Explorable Explanations |date=September 8, 2014 |website=[[Nicky Case]]'s Blog|access-date=January 21, 2019}}</ref> which has the stated intention of improving the structure of [[Reward system|rewards]] in learning. An explorable explanation may or may not involve rewards, and most involve none.
== History ==
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