User:Generalartificialintelligence/sandbox: Difference between revisions

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HyperSurfaces is a technology that converts any surface made of any material, shape and size into data-enabled interactive objects, employing a vibration sensor and proprietary [[AI]] algorithms running on a coin-sized [[chipset]]
<ref name="tc_hs">[https://techcrunch.com/2018/11/20/hypersurfaces/ HyperSurfaces turns any surface into a user interface using vibration sensors and AI], Techcrunch, November 2018</ref>.
The vibrations generated by people's interactions on the surface are converted into an electric signal by a piezotransducer[[Piezoelectric_sensor|piezoelectric sensor]] and analysed in [[realtime]] by the AI algorithms runningthat run on the chipset.
Anytime the AI recognises in the vibration signal one of the events that have been predefined by the user beforehand, a corresponding notification message is sent in realtime.
 
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Because the AI algorithms employed by HyperSurfaces run locally on a chipset, without the need to access cloud-based services, they are considered to be part of the field of [[Edge_computing|edge AI]].
Also, because the AI can be trained beforehand to recognise the events its users are interested in, HyperSurfaces algorithms belong to the field of [[Supervised_learning|supervised machine learning]].
 
==Art installations==