User:Generalartificialintelligence/sandbox: Difference between revisions

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}}</ref>
 
 
The algorithms implemented in these apps employ a special version of [[Physical_modelling_synthesis|physical modelling sound synthesis]], where the [[vibration]] produced by users when interacting with the physical object are used as exciter for a digital [[resonator]] which runs in the app.
The result is a hybrid, half acoustic and half digital sound which is a function of both software and acoustic properties of the physical object the users decide to play.
 
After a successful [[crowdfunding]] campaign on [[Kickstarter]] in 2014
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and [[Plaid]]
<ref name="elex">[https://www.youtube.com/watch?v=GPMqAEIBfJM&t=2s&ab_channel=brunozamborlin Plaid and Bruno Zamborlin, ELEX music video]</ref>.
<ref>{{cite news
| last = Turk
| first = Victoria
| date = 19 February 2014
| title = This Gadget Turns Any Object into Electronic Music
| url = https://www.vice.com/en/article/vvbe7j/this-gadget-turns-any-object-into-electronic-music
| work = Vice.com
| access-date = 15 January 2021
}}</ref>
 
 
The algorithms implemented in these apps employ a special version of [[Physical_modelling_synthesis|physical modelling sound synthesis]], where the [[vibration]] produced by users when interacting with the physical object are used as exciter for a digital [[resonator]] which runs in the app.
The result is a hybrid, half acoustic and half digital sound which is a function of both software and acoustic properties of the physical object the users decide to play.
 
==HyperSurfaces==