Interactive skeleton-driven simulation: Difference between revisions

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Denote the restriction of the map to S
Define the rest state and expand it.
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To achieve interactivity there are several optimizations necessary which are implementation specific.
 
Start by defining the object you wish to animate as a set (ie define all the points):
<math>p : \Omega \times \mathbb{R} \rightarrow \mathbb{R}^3 : (x, t) \mapsto p(x, t)</math> .
 
Then get a handle on it.
Let <math>p_S : S \times \mathbb{R} \rightarrow \mathbb{R}^3</math>
 
Then you need to define the rest state of the object (the non-wobble point):
<math>r(x) = \sum_{a} r_a \emptyset ^a (x) = r_a \emptyset ^a (x) = x</math>
 
==Projects==