While [[MakehumanMakeHuman]] has similar characteristics to MB-Lab the former is a stand-alone application and requires export and import and import to [[Blender (software)|Blender]] which is not necessary with MB-Lab.<ref name="PADW">{{cite thesis|date=2018-08-10|first1=Pontus|last1=Andersson|first2=David|last2=Wessman|title=Generation of Artificial Training Data for Deep Learning|type=Master|publisher=Lund university|issn=1650-2884|id=LU-CS-EX 2018-39|url=http://lup.lub.lu.se/luur/download?func=downloadFile&recordOId=8972350&fileOId=8972351|access-date=2019-10-31|url-status=live|archive-url=https://web.archive.org/web/20191031181404/http://lup.lub.lu.se/luur/download?func=downloadFile&recordOId=8972350&fileOId=8972351|archive-date=2019-10-31}}</ref><ref name="ESPE">{{cite thesis|title=Diseño y desarrollo de un sistema inmersivo de reconocimiento y control de gestos, ostensible por medio de realidad virtual como método de ayuda en la rehabilitación de la capacidad motriz de las extremidades superiores en pacientes con accidente cerebrovascular|url=http://repositorio.espe.edu.ec/handle/21000/14928|archive-url=https://web.archive.org/web/20191031211452/http://repositorio.espe.edu.ec/jspui/bitstream/21000/14928/1/T-ESPEL-MEC-0137.pdf|archive-date=2019-10-31|publisher=Universidad de Las Fuerzas Armadas ESPE|language=es|url-status=live|access-date=2019-10-31|pp=106–110|date=2018-07-13|last1=Guevara|first1=Bermeo|last2=Bryan|first2=Stefano|last3=Martínez|first3=Navarrete|last4=Azucena|first4=Wilma|trans-title=Design and development of an immersive gesture recognition and control system, ostensible through virtual reality as an aid method in the rehabilitation of the motor capacity of the upper extremities in patients with stroke}}</ref>
== Current stage of development ==
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{{Portal|Free and open-source software}}
* [[Blender (software)]], the underlying base 3D software
* [[MakehumanMakeHuman]], a related software for creation of 3D characters