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{{Polymorphism}}
In [[programming languages]], '''ad hoc polymorphism'''<ref>C. Strachey, [http://www.ics.uci.edu/~jajones/INF102-S18/readings/05_stratchey_1967.pdf Fundamental concepts in programming languages]. Lecture notes for International Summer School in Computer Programming, Copenhagen, August 1967</ref> is a kind of [[polymorphism (computer science)|polymorphism]] in which polymorphic functions can be applied to arguments of different types, because a polymorphic function can denote a number of distinct and potentially heterogeneous implementations depending on the type of argument(s) to which it is applied. When applied to [[object-oriented]] or procedural concepts, it is also known as [[function overloading]] or [[operator overloading]]. The term [[ad hoc]] in this context is not intended to be pejorative; it refers simply to the fact that this type of polymorphism is not a fundamental feature of the [[type system]]. This is in contrast to [[parametric polymorphism]], in which polymorphic functions are written without mention of any specific type, and can thus apply a single abstract implementation to any number of types in a transparent way. This classification was introduced by [[Christopher Strachey]] in 1967.
==Early binding==
Ad hoc polymorphism is a [[dynamic dispatch|dispatch]] mechanism: control moving through one named function is dispatched to various other functions without having to specify the exact function being called. Overloading allows multiple functions taking different types to be defined with the same name; the [[compiler]] or [[interpreter (computing)|interpreter]] automatically ensures that the right function is called. This way, functions appending lists of
This type of polymorphism is common in [[object-oriented programming]] languages, many of which allow [[operator (programming)|operator]]s to be overloaded in a manner similar to functions (see [[operator overloading]]). Some languages that are not dynamically typed and lack ad hoc polymorphism (including type classes) have longer function names such as <code>print_int</code>, <code>print_string</code>, etc. This can be seen as advantage (more descriptive) or a disadvantage (overly verbose) depending on one's point of view.
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A closer look will also reveal that Smalltalk provides a slightly different variety of ''ad hoc'' polymorphism. Since Smalltalk has a late bound execution model, and since it provides objects the ability to handle messages that are not understood, it is possible to go ahead and implement functionality using polymorphism without explicitly overloading a particular message. This may not be generally recommended practice for everyday programming, but it can be quite useful when implementing proxies.
Also, while in general terms common class method and constructor overloading is not considered polymorphism, there are more uniform languages in which classes are regular objects. In Smalltalk, for instance, classes are regular objects. In turn, this means messages sent to classes can be overloaded, and it is also possible to create objects that behave like classes without their classes inheriting from the hierarchy of classes. These are effective techniques
==Example==
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