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'''MDL''' (the MIT Design Language) is a descendant of the [[
The initial development team consisted of [[Gerald Sussman]] and [[Carl Hewitt]] of the Artificial Intelligence Lab, and Chris Reeve, Bruce Daniels, and David Cressey of the Dynamic Modeling Group. Later, Stu Galley, also of the Dynamic Modeling Group, wrote the MDL documentation.
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MDL provides several enhancements to classical Lisp. It supports several built-in data types, including lists, strings and arrays, and also user-defined data types. It offers multithreaded expression evaluation and coroutines. Variables can carry both a local value within a scope, and a global value, for passing data between scopes. Advanced built-in functions supported interactive debugging of MDL programs, incremental development, and reconstruction of source programs from object programs.
Although MDL is obsolete, some of its features have been incorporated in later versions of Lisp. Gerald Sussman went on to develop the [[Scheme]] language, in collaboration with [[Guy Steele]], who later wrote the specifications for [[Common Lisp]] and [[Java (programming language)|Java]]. Carl Hewitt had already published the idea for the [[PLANNER]] language before the MDL project began, but his subsequent thinking on PLANNER reflected lessons learned from building MDL. Planner concepts influenced languages such as [[Prolog]] and [[Smalltalk]]. Smalltalk and [[Simula]], in turn, influenced his future work on the [[Actor model]].
But the largest influence that MDL had was on the genre known as [[interactive fiction]]. An interactive fiction game known as [[Zork]], sometimes called Dungeon, was first written in MDL. Later, Reeve, Daniels, Galley and other members of Dynamic Modeling went on to start [[Infocom]], a company that produced many early commercial works of interactive fiction. ▼
▲But the largest influence that MDL had was on the genre known as [[interactive fiction]]. An interactive fiction game known as [[Zork]], sometimes called Dungeon, was first written in MDL. Later, Reeve, Daniels, Galley and other members of Dynamic Modeling went on to start [[Infocom]], a company that produced many early commercial works of interactive fiction.
[[Category:Dynamically-typed programming languages]]
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