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{{Original research}}
{{Primarysources|date=January 2007}}
[[Image:Tablet mouse.svg|right]]'''Graphic image development''', '''visual image development''', or simply '''image development''', are synonymous [[umbrella term]]s used to encompass the development of graphics (mainly [[computer graphic]]s) for use in [[media]]. <ref>Melanie Scott, ''ArtsSmarts: A handbook for artists and educators Using the power of the arts to release the creative potential of young people,'' Canadian Conference of the Arts 2003 pp:66-70</ref><ref>Adam Burke, ''Communications & Development a practical guide,'' March 1999 pp:29</ref><ref>Hans P.Kellogg and Thomas H. Spotts, ''The Network Server: An Educational Tool for the Graphic Arts Classroom'', Visual Communications Journal 1998 pp:34</ref><ref>''Examination Report 1996 HSC Visual Arts'', Board of Studies NSW ISBN 0731099370, pp:9</ref> Since the computer has merged skills such as [[illustrator|illustrating]], [[photography]], [[photo editing]], [[3-D modeling]], and [[handicraft]], [[creative professional]]s may find "image development" a more flexible umbrella term to avoid over-specifying or limiting options in the [[design]] process{{
The term is also used to distinguish the process of '''preparing elements''' for use in media (e.g. [[photograph]]s, [[illustration]]s, [[chart]]s) from the process of '''composing elements''' (e.g. [[page layout]], [[web development]], [[film editing]], [[desktop publishing]]) to a single presentation piece (e.g. [[brochure]], [[web page]], [[movie]], [[Billboard (advertising)|billboard]]){{
The term is not to be confused with the development process for the [[corporate image]] called [[brand]]ing. The term is also in contrast to [[image editing]] which excludes the capturing of images and creation of images from scratch. Image development also includes images generated without human interaction such as [[fractal art]]{{
==References==
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==See
* [[Art software]]
* [[Visual effects]]
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