Image development (visual arts): Difference between revisions

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{{redirect|Image development}}
[[Image:Tablet mouse.svg|right]]'''Graphic image development''', '''visual image development''', or simply '''image development''', are synonymous [[umbrella term]]s used to encompass the development of graphics (mainly [[computer graphic]]s) for use in [[media]]. <ref>Melanie Scott, ''ArtsSmarts: A handbook for artists and educators Using the power of the arts to release the creative potential of young people,'' Canadian Conference of the Arts 2003 pp:66-70</ref><ref>Adam Burke, ''Communications & Development a practical guide,'' March 1999 pp:29</ref><ref>Hans P.Kellogg and Thomas H. Spotts, ''The Network Server: An Educational Tool for the Graphic Arts Classroom'', Visual Communications Journal 1998 pp:34</ref><ref>''Examination Report 1996 HSC Visual Arts'', Board of Studies NSW ISBN 0731099370, pp:9</ref> Since the computer has merged skills such as [[illustrator|illustrating]], [[photography]], [[photo editing]], [[3-D modeling]], and [[handicraft]], [[creative professional]]s may find "image development" a more flexible umbrella term to avoid over-specifying or limiting options in the [[design]] process. The merging of the skills has led to multi-skilled image development artists. [[Photographer]]s may become [[digital artist]]s. Illustrators may become [[animators]]. [[Handicraft]] may be [[computer-aided]] or use [[computer generated imagery]] as a template.