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O'Brien, Levy & Orich (2009) describe the viability of CAVE and PC technology as environments for assisting students to learn a foreign language and to experience the target culture in ways that are impossible through the use of other technologies.<ref>O'Brien, M., Levy R. & Orich, A. (2009) "Virtual Immersion: The Role of CAVE and PC Technology", ''CALICO Journal'' 26, 2: https://www.calico.org/memberBrowse.php?action=article&id=746</ref>
=== Cognitive Immersive Rooms and use of Artificial Intelligence ===
Similar to CAVE technology, Divekar et. al. (2021) describe an immersive room albeit with front-projection screens and spatialized audio. In addition to immersion, the virtual world provides interaction opportunities with embodied AI agents projected on the screen. A language learner can role-play conversations with the agents using speech, gestures, and head orientation without needing to wear any devices. Marker-less multi-modal dialogue interactions enable a naturalistic task-based language learning environment that further immerses language learners in authentic conversations and situations in a foreign language with automatic interlocutors. <ref>{{Cite journal|last=Divekar*|first=Rahul R.|last2=Drozdal*|first2=Jaimie|last3=Chabot*|first3=Samuel|last4=Zhou|first4=Yalun|last5=Su|first5=Hui|last6=Chen|first6=Yue|last7=Zhu|first7=Houming|last8=Hendler|first8=James A.|last9=Braasch|first9=Jonas|date=2021-02-15|title=Foreign language acquisition via artificial intelligence and extended reality: design and evaluation|url=https://doi.org/10.1080/09588221.2021.1879162|journal=Computer Assisted Language Learning|volume=0|issue=0|pages=1–29|doi=10.1080/09588221.2021.1879162|issn=0958-8221}}</ref><ref>{{Cite journal|last=Divekar|first=Rahul R.|last2=Drozdal|first2=Jaimie|last3=Zhou|first3=Yalun|last4=Song|first4=Ziyi|last5=Allen|first5=David|last6=Rouhani|first6=Robert|last7=Zhao|first7=Rui|last8=Zheng|first8=Shuyue|last9=Balagyozyan|first9=Lilit|last10=Su|first10=Hui|date=2018-06-08|title=Interaction Challenges in AI Equipped Environments Built to Teach Foreign Languages Through Dialogue and Task-Completion|url=https://doi.org/10.1145/3196709.3196717|journal=Proceedings of the 2018 Designing Interactive Systems Conference|series=DIS '18|___location=Hong Kong, China|publisher=Association for Computing Machinery|pages=597–609|doi=10.1145/3196709.3196717|isbn=978-1-4503-5198-0}}</ref>
===Voice chat===
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