Criss-cross algorithm: Difference between revisions

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However, like the simplex algorithm of Dantzig, the criss-cross algorithm is ''not'' a polynomial-time algorithm for linear programming. Terlaky's criss-cross algorithm visits all the&nbsp;2<sup>''D''</sup>&nbsp;corners of a (perturbed) cube in dimension&nbsp;''D'', according to a paper of Roos; Roos's paper modifies the [[Victor Klee|Klee]]–Minty construction of a [[unit cube|cube]] on which the simplex algorithm takes&nbsp;2<sup>''D''</sup>&nbsp;steps.<ref name="FukudaTerlaky"/><ref name="Roos"/><ref name="KleeMinty">{{cite book|title=Inequalities&nbsp;III (Proceedings of the Third Symposium on Inequalities held at the University of California, Los Angeles, Calif., September&nbsp;1–9,&nbsp;1969, dedicated to the memory of Theodore&nbsp;S. Motzkin)|editor-first=Oved|editor-last=Shisha|publisher=Academic Press|___location=New York-London|year=1972|mr=332165|last1=Klee|first1=Victor|author-link1=Victor Klee|last2=Minty|first2= George&nbsp;J.|author-link2=George J. Minty|chapter=How good is the simplex algorithm?|pages=159–175}}</ref> Like the simplex algorithm, the criss-cross algorithm visits all&nbsp;8 corners of the three-dimensional cube in the worst case.
 
When it is initialized at a random corner of the cube, the criss-cross algorithm visits only&nbsp;''D'' additional corners, however, according to a&nbsp;1994 paper by [[Komei Fukuda|Fukuda]] and Namiki.<ref name="FTNamiki" >{{harvtxt|Fukuda|Terlaky|1997|p=385}}</ref><ref name="FukudaNamiki" >{{harvtxt|Fukuda|Namiki|1994|p=367}}</ref> Trivially, the simplex algorithm takes on average&nbsp;''D'' steps for a cube.<ref name="Borgwardt"/><ref>More generally, for the simplex algorithm, the expected number of steps is proportional to&nbsp;''D'' for linear-programming problems that are randomly drawn from the [[Euclidean metric|Euclidean]] [[unit&nbsp;sphere]], as proved by Borgwardt and by [[Stephen Smale|Smale]].</ref> Like the simplex algorithm, the criss-cross algorithm visits exactly&nbsp;3 additional corners of the three-dimensional cube on&nbsp;average.
 
==Variants==
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===Vertex enumeration===
The criss-cross algorithm was used in an algorithm for [[Vertex enumeration problem|enumerating all the vertices of a polytope]], which was published by [[David Avis]] and [[Komei Fukuda]] in&nbsp;1992.<ref>{{harvtxt|Avis|Fukuda|1992|p=297}}</ref> Avis and Fukuda presented an algorithm which finds the&nbsp;''v'' vertices of a [[polyhedron]] defined by a nondegenerate system of&nbsp;''n'' [[linear inequality|linear inequalities]] in&nbsp;''D'' [[dimension (vector space)|dimension]]s (or, dually, the&nbsp;''v'' [[facet]]s of the [[convex hull]] of&nbsp;''n'' points in&nbsp;''D'' dimensions, where each facet contains exactly&nbsp;''D'' given points) in time&nbsp;[[Big Oh notation|O]](''nDv'') and&nbsp;O(''nD'') [[space complexity|space]].<ref>The&nbsp;''v'' vertices in a simple arrangement of&nbsp;''n'' [[hyperplane]]s in&nbsp;''D'' dimensions can be found in&nbsp;O(''n''<sup>2</sup>''Dv'') time and O(''nD'') [[space complexity]].</ref>
 
===Oriented matroids===