Design prototyping: Difference between revisions

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== Characteristics of prototyping ==
To prepare for prototyping, some aspects need to be decided. For this purpose, it is useful to individualise and consider various characteristics that will allow identifying how prototyping should be developed according to the design needs. <ref name="Stickdorn"/> In this regard, the prototyping framework proposed by Blomkvist and Holmid could provide some guidelines. <ref name="Blom_Holm"/> As a result of a literature review, they identify a set of characteristics which are:
 
{{bulleted list |Position in the process |Purpose |Stakeholer |Activity |Prototype}}
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=== Prototype ===
 
Prototypes can represent one component of a future solution such as "(Inter)actions, service processes, experiences, physical objects, environments, spaces, architecture, digital artifacts and software, ecosystems, [or] (business) value" <ref name="Stickdorn" /> or comprise various of these components <ref name="Blom_Holm" />.
 
AMoreover, a prototype can reflect one or multiple dimensions of the future solution and a variety of aspects could be considered. A simple approach would be to think on the ''fidelity,'' meaning how close the prototype resembles to the final solution (blom)(stick). More comprehensive approaches can consider multiple dimensions. For instance, Houde and Hill describe the “role” (i.e., functionality for the user), “look and feel” (i.e., sensory, and experiential aspects), “implementation” (i.e., performance of the solution). <ref>{{Cite journal|last=Houde|first=Stephanie|last2=Hill|first2=Charles|date=1997|title=What do prototypes prototype?|url=http://www.itu.dk/people/malmborg/Interaktionsdesign/Kompendie/Houde-Hill-1997.pdf|journal=Handbook of human-computer interaction|publication-place=North-Holland|pages=367-381}}</ref> Lim, Stolterman and Tenenberg propose a classification of prototypes according to “filtering dimensions: functionality, interactivity, and spatial structure"; and “manifestation dimensions:materials, resolution, and scope" <ref name="Lim" />. They suggest these dimensions can be pondered in order to decide how the prototype should be.
 
{{Blockquote|text="The best prototype is one that, in the simplest and the most efficient way, makes the possibilities and limitations of a design idea visible and measurable”|author=Lim, Stolterman and Tenenberg, 2008 <ref name="Lim" />}}