Dynamic HTML: Difference between revisions

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A less common use is to create browser-based action games. Although a number of games were created using DHTML during the late 1990s and early 2000s,{{Citation needed|date=October 2008}} differences between browsers made this difficult: many techniques had to be implemented in code to enable the games to work on multiple platforms. Recently browsers have been converging towards [[web standards]], which has made the design of DHTML games more viable. Those games can be played on all major browsers and they can also be ported to [[KDE Plasma Workspaces|Plasma]] for [[KDE]], Widgets for [[macOS]] and Gadgets for [[Windows Vista]], which are based on DHTML code.
 
The term "DHTML" has fallen out of use in recent years as it was associated with practices and conventions that tended to not work well between various web browsers. DHTML may now be referred to as [[unobtrusive JavaScript]] coding (DOM Scripting), in an effort to place an emphasis on agreed-upon best practices while [[Progressive Enhancement|allowing similar effects in an accessible, standards-compliant way]].
 
DHTML support with extensive DOM access was introduced with [[Internet Explorer 4.0]]. Although there was a basic dynamic system with [[Netscape Navigator|Netscape Navigator 4.0]], not all HTML elements were represented in the DOM. When DHTML-style techniques became widespread, varying degrees of support among web browsers for the technologies involved made them difficult to develop and [[debug]]. Development became easier when [[Internet Explorer 5|Internet Explorer 5.0+]], [[Firefox|Mozilla Firefox]] 2.0+, and [[Opera (web browser)|Opera]] 7.0+ adopted a shared [[Document Object Model|DOM]] inherited from [[ECMAScript]].