Future Problem Solving Program International: Difference between revisions

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# Develop an elaborated Action Plan based on the highest-ranking solution.
 
The original Future Problem Solving competition – nowcompetition—now known as '''Global Issues Problem Solving''' (GIPS) – evaluates—evaluates students' competency in using this problem-solving process in the context of a fictional future situation. Students in the GIPS competition are grouped into grade level ranges and may compete as individuals or as teams of four. Prior to each competition event, FPSPI announces the competition topic (such as "Artificial Intelligence" or "Oceans") and provides a list of suggested readings. Students spend 1–2 months researching the topic with an eye to potential future challenges and solutions. At the beginning of the competition, students are given a Future Scene (FS), a one- to two-page document that describes the hypothetical future situation having to do with the pre-announced topic. Competitors then proceed according to the six-step process. Students are graded on their correct application of the process and on their use of cited research and creative originality. In the affiliate bowl and the IC, after completing the six-step process in two hours, students then immediately begin work on a second competition called "Presentation of Action Plan" in which they illustrate their final solution by preparing and performing a skit.
 
FPSPI later developed additional programs that make use of the six-step problem-solving process, or that otherwise train students in creative critical thinking. In the '''Community Problem Solving''' (CmPS) competition, students are evaluated on how well they apply the process to present-day problems in their own community. The '''Action-based Problem Solving''' (AbPS) program adapts the process for classroom use. In the '''Scenario Writing''' competition, students write a short story, set at least 20 years in the future, based on one of the GIPS competition topics. The '''Scenario Performance''' component is similar but is geared toward students who prefer telling stories through oral communication.
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! International Conference
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! 2020–2021
! 2020-2021
| Youth In Competitive Sports || Wearable Technology || Human Environmental Impact || Personalized Medicine || Neurotechnology
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! 2019–2020
! 2019-2020
| International Travel || Sleep Patterns || Gamification || Living in Poverty || Terraforming
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! 2018–2019
! 2018-2019
| Mission to Moon, Mars, and Beyond || Drones || Food Loss & Waste || Coping with Stress || De-Extinction
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! 2017–2018
! 2017-2018
| Spread of Infectious Disease || Toxic Materials || Philanthrocapitalism || Cloud Storage || Criminal Justice Systems
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! 2016–2017
! 2016-2017
| Educational Disparities || It's All in the Genes || 3D Printing || Identity Theft || Biosecurity
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! 2015–2016
! 2015-2016
| Treatment of Animals || Disappearing Languages || Recovering from Natural Disasters || The Global Workplace || Energy of the Future
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! 2014–2015
! 2014-2015
| The Impact of Social Media || Processed Foods || Propaganda || Enhancing Human Potential || Intellectual Property
|-
! 2013–2014
! 2013-2014
| Social Isolation || Desertification || Surveillance Society || Land Transportation || Space
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! 2012–2013
! 2012-2013
| Culture of Celebrity || Robotic Age || Megacities || Ocean Soup || Global Status of Women
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! 2011–2012
! 2011-2012
| All in a Day's Work || Coral Reefs || Human Rights || Trade Barriers || Pharmaceuticals
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