'''Video Random Access Memory''' ('''VRAM''') is the dedicated computer memory a [[GPU]] usesused to store and access the [[pixel]]s and other graphics data rendered on a computer monitor. It was invented by [[Texas Instruments]] in 1983.<ref>{{cite book|title=Computer Graphics: Principles and Practice|last1=Foley|first1=James D. |last2=van Dam|first2=Andries|last3=Feiner|first3=Steven K.|last4=Hughes|first4=John F.|publisher=[[Addison-Wesley]]|year=1997|isbn=0-201-84840-6|page=859|url=https://www.google.com/books/edition/Computer_Graphics/-4ngT05gmAQC?hl=en&gbpv=1&dq=vram&pg=PA892&printsec=frontcover}}</ref> This is often different technology than other computer memory, to facilitate being read rapidly to draw the image. In some systems this memory cannot be read/written using the same methods as normal memory; it is not [[memory mapped]].