Adaptive scalable texture compression: Difference between revisions

Content deleted Content added
Hardware support: format nicely and add Apple GPUs
Hardware support: add adreno support
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* [[Intel HD and Iris Graphics|Intel GPUs]] in [[Skylake (microarchitecture)|Skylake]] and later processors.<ref>{{cite web |url=https://software.intel.com/en-us/articles/6th-gen-graphics-api-dev-guide|title=Graphics API Developer’s Guide For 6th Generation Intel® Core™ Processors}}</ref>
* [[Apple silicon|Apple]] GPUs from [[Apple A8|A8]] onwards support LDR, and GPUs from [[Apple A13|A13]] onwards support HDR.<ref>{{cite web|url=https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf|title=Metal Feature Set Tables|accessdate=2021-08-31|date=2020-10-21|publisher=[[Apple Inc]]}}</ref>
* [[Qualcomm]] [[Adreno]] GPUs from the 4xx series and later support LDR ASTC.<ref>{{cite web|url=https://developer.qualcomm.com/qfile/28557/80-nu141-1_b_adreno_opengl_es_developer_guide.pdf|date=2015-05-01|accessdate=2021-08-31|title=Qualcomm® Adreno™ OpenGL ES Developer Guide|publisher=[[Qualcomm]]}}</ref>
 
On Linux, all Gallium 3D drivers have a software fallback since 2018, so ASTC can be used on any AMD Radeon GPU.<ref>https://lists.freedesktop.org/archives/mesa-dev/2018-July/200867.html</ref>