Explorable explanation: Difference between revisions

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The term has since also been characterized as being about learning through play.<ref>{{cite web|url=http://explorabl.es/|title=Explorable Explanations|website=explorabl.es|access-date=April 5, 2019}}</ref> The related term "active essays" was used by [[Alan Kay]] to refer to text-based explorable explanations,<ref>{{cite web|url=http://www.playfulinvention.com/emergence/active-essay.html |title=Active Essays |website=www.playfulinvention.com |access-date=April 2, 2019}}</ref> and a major goal of [[Squeak]] (the precursor to [[Scratch (programming language)|Scratch]]) was to allow for the creation of them.<ref>{{cite web|url=http://wiki.squeak.org/squeak/3307|title=Active Essays|website=wiki.squeak.org|access-date=April 2, 2019}}</ref>
 
A few video games may be considered explorable explanations. For example, [[Sim City]] uses a complex city simulation that is intended<ref>{{cite web|url=https://archinect.com/features/article/112824468/the-theory-of-everything-in-sandbox-city-will-wright-s-keynote-at-acadia-2014 |title=The theory of everything in sandbox city: Will Wright's keynote at ACADIA 2014 |website=Archinect |language=en |access-date=March 3, 2019}}</ref> to present issues that appear in real-world [[urban planning]]. Many other games in the [[Simulation video game|simulation]] genre have a similar intention, although with many it is not a necessity that the simulation be scientifically accurate. In the [[Puzzle video game|puzzle]] genre, games such as [[Miegakure]] and [[Incredipede]] also involve interacting with systems with the intention of learning. Video games may not involve explanatory text or narration.
 
[[Educational video game]]s have an overlap with explorable explanations.<ref>{{cite web|url=http://explorabl.es/|title=FAQ {{!}} Explorable Explanations |website=explorabl.es |access-date=March 3, 2019}}</ref> They are similar in that both involve a computer simulation that is visualized, and both have the intended goal that the audience learns something. However, in an educational video game, the simulation is not necessarily a simulation of the game's intended learning content.<ref name=":3" /> Instead, learning content in educational video games is usually put in a non-interactive form such as text or voiceover; the educational game then usually has some schedule whereby the audience alternates between seeing the text and, separately, playing a game, usually a game with mechanics from a standard [[video game genre|genre]], such as a [[platformer]].<ref>{{cite web|url=https://www.cc.gatech.edu/~asb/papers/bruckman_gdc99.html |title=Can Educational Be Fun? |website=www.cc.gatech.edu |access-date=March 3, 2019}}</ref>