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# Preparation: to decide about the aims of prototyping, define questions and assumptions that are going to be examined, identify the participants of the prototyping sessions and the dimensions of the prototype that are going to be tested.
# Making: some or various dimensions will be represented in a prototype (e.g., material, form or function) <ref name="Lim">{{Cite journal|last1=Lim|first1=Youn-Kyung|last2=Stolterman|first2=Erik|last3=Tenenberg|first3=Josh|date=2008|title=The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas|url=https://dl.acm.org/doi/10.1145/1375761.1375762|journal=ACM Transactions on Computer-Human Interaction|language=en|volume=15|issue=2|pages=1–27|doi=10.1145/1375761.1375762|s2cid=9985664|issn=1073-0516}}</ref> employing an
# Testing: the prototyping session develops in a defined setup with certain characteristics of space and environment and will follow a method to gather feedback.
# Analysing: the results of the testing will be integrated into the solution and updated in the following prototype versions.[[File:UX prototyping 4.jpg|thumb|User experience (UX) prototyping: testing of a mobile application]]
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