DotA Allstars: Difference between revisions

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Unlike a traditional RTS, Dota Allstars revolves around the use of heroes. Each player controls a single hero, which is a powerful unit with unique abilities. As of version 6.40, there are 82 heroes. DotA allows for a maximum of ten players in a five versus five format. Only ten slots were allowed because two slots are for referees during tournament games.{{fact}} Players are divided into two teams, the Sentinel and the Scourge, which are thematically represented as [[good and evil]], respectively. Each team has a computer-controlled base on opposing corners of the map. The objective of the game is to breach the other team's base defenses and destroy their main structure (World Tree if one is affiliated with the Sentinel side or Frozen Throne if one is affiliated with the Scourge). A typical game lasts between thirty and ninety [[minute]]s. There are a variety of game modes which dictate whether people can choose their own hero, get one randomly assigned to them, and change the difficulty of the game.
 
Compared to Warcraft III, Dota is not very [[Micromanagement (computer gaming)|micromanagement]]-oriented because players do not construct buildings or create units. Instead, a player's time is devoted to gaining experience by killing weak enemy units, gaining gold by getting the killing blow on these units, and skirmishing with the opposing heroes. The typical resource-gathering of Warcraft III is replaced by a combat-oriented money system. In addition to a small periodic gold income, heroes earn gold by killing creeps, base structures, and enemy heroes. With their gold, players buy items to strengthen their hero and gain additional abilities. Certain items can be combined together with predefined 'recipes' to create more powerful items. Buying items to suit one's hero is an important tactical element of the game.
 
===Hero Classes===