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Because of the need for very high-quality and diversity of effects, offline rendering requires a lot of flexibility. Even though commercial real-time graphics hardware is getting higher quality and more programmable by the day, most [[photorealistic rendering|photorealistic]] CGI still requires software rendering. Pixar's [[RenderMan (software)|RenderMan]], for example, allows shaders of unlimited length and complexity, demanding a general-purpose processor. Techniques for high realism like [[Ray tracing (graphics)|raytracing]] and [[global illumination]] are also inherently unsuited for hardware implementation and in most cases are realized purely in software.
==See also==
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