Swap chain: Difference between revisions

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promote sub heads. std TOC is now fine.
m The Vulkan API spells it swapchain.
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{{short description|Series of virtual framebuffers utilized by the graphics card and graphics API for various functions}}
 
In [[computer graphics (computer science)|computer graphics]], a '''swap chain''' (also '''swapchain''') is a series of virtual [[framebuffer]]s utilized by the [[graphics card]] and graphics [[API]] for [[frame rate]] stabilization and several other functions. The swap chain usually exists in [[Video card#Video memory|graphics memory]], but it can exist in system memory as well. The non-utilization of a swap chain may result in stuttering [[real Time rendering|rendering]], but its existence and utilization are required by many graphics APIs. A swap chain with two buffers is a [[double buffer]].
 
==Function==