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{{Peacock|date=October 2014}}
'''Interactive Learning''' is a [[Pedagogy|pedagogical]] approach that incorporates [[social networking]] and [[urban computing]] into course design and delivery. Interactive Learning has evolved out of the hyper-growth in the use of digital technology and virtual communication, particularly by students. Beginning around 2000, students entering institutes of higher education have expected that interactive learning will be an integral part of their education. The use of interactive technology in learning for these students is as natural as using a pencil and paper were to past generations.
The Net Generation or [[Generation Y]] is the first generation to grow up in constant contact with digital media.<ref>{{cite book|last=Tapscott|first=D|title=Growing Up Digital: The Rise of the Net Generation|url=https://archive.org/details/growingupdigital00taps|url-access=registration|year=1998|publisher=McGraw-Hill|___location=New York}}</ref> Also known as [[digital natives]], their techno-social, community bonds to their naturalized use of technology in every aspect of learning, to their ability to learn in new ways outside the classroom, this generation of students is pushing the boundaries of education. The use of digital media in education has led to an increase in the use of and reliance on interactive learning, which in turn has led to a revolution in the fundamental process of education.
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==Components of Interactive Learning==
===[[Social media|Social Media]]===
The socialization of education is evolving in the form of personalized digital media sources. Web logs, or [[blogs]], enable students to express thoughts and ideas individually, while at the same time sharing them with the larger community. The pervasiveness of social networks like [[MySpace]] and [[Facebook]] connect millions of learners to a virtual community where information is exchanged laterally between and among students and teachers alike. This explosion of community is contributing to an expanding learning economy, where participants have unparalleled access to knowledge, both from teachers and other students.
===[[Urban computing|Urban Computing]]===
This set of technologies includes the use of [[wireless networks]], [[smart phones]] and [[Personal digital assistant|PDAs]], [[search engines]], and [[___location-based media]]. Urban computing allows enhanced interactivity between people and their environment through the use of these technologies. For Interactive Learning, this means that students are able to assimilate knowledge specific to their ___location.
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