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The '''Sound Object (SndObj) Library''' is a [[C++]] [[object-oriented programming]] [[Library (computing)|library]] for music and audio development.<ref>{{cite web|url=https://www.cambridge.org/core/journals/organised-sound/article/the-sndobj-sound-object-library/086E2990433BF753F35B8F0F6B276C16|title=LAZZARINI, V.E.P. (2000) ‘The SndObj Sound Object Library’, Organised Sound, 5(1), pp. 35–49. doi: 10.1017/S1355771800001060.}}</ref> It is composed of 100+ classes for signal processing, audio, [[MIDI]] and [[Input/output|file I/O]] and is available, cross-platform, for [[Linux]], [[Microsoft Windows|Windows]], [[Mac OS X]], [[IRIX]] and other [[Unix-like]] systems.
The library development is now a cooperative project hosted by [[
The Library also provides bindings for [[Python (programming language)|Python]] (aka PySndObj),<ref>{{cite web|url=https://wiki.python.org/moin/PySndObj|title=Python Wiki - PySndObj}}</ref><ref>{{cite web|url=http://quod.lib.umich.edu/cgi/p/pod/dod-idx/interactive-audio-signal-scripting.pdf?c=icmc;idno=bbp2372.2008.008|title= Interactive Audio Scripting}}</ref> [[Java (programming language)|Java]] and [[Common Lisp]] (through [[libffi|CFFI]]).
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