High-dynamic-range rendering: Difference between revisions

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Applications in computer entertainment: every gaming unit mentioned here is dead?
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==Applications in computer entertainment==
 
{{update|section|inaccurate=yes|reason=The Wii is dead, Sproing is dead, statement uses "will support" - did they ever?, every gaming unit mentioned here is dead?}}Currently HDRR has been prevalent in [[Video game|games]], primarily for [[Personal Computer|PCs]], [[Microsoft]]'s [[Xbox 360]], and [[Sony]]'s [[PlayStation 3]]. It has also been simulated on the [[PlayStation 2]], [[GameCube]], [[Xbox (console)|Xbox]] and [[Amiga]] systems. [[Sproing Interactive Media]] has announced that their new Athena game engine for the [[Wii]] will support HDRR, adding Wii to the list of systems that support it.
 
In [[desktop publishing]] and gaming, color values are often [[Video post-processing#Uses in 3D rendering|processed]] several times over. As this includes multiplication and division (which can accumulate [[Round-off error|rounding errors]]), it is useful to have the extended accuracy and range of 16 bit integer or 16 bit [[floating point]] formats. This is useful irrespective of the aforementioned limitations in some hardware.