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=== History ===
[[Dyslexia]] primarily involves difficulties with reading, spelling and sentence structure, transposition, memory, organization and time management, and lack of confidence.<ref name="Woodfine 2006">Woodfine, et. al. (2006). Text-based synchronous e-learning and dyslexia: Not necessarily the perfect match!. Science Direct, 703-717.</ref> Dyslexia has in the past two decades become increasingly present in research and legislation. The United Kingdom passed the [[Disability Discrimination Act 1995]] in which institutions were required to
The [[Americans with Disabilities Act of 1990]] (ADA) established that all students with disabilities must be included in all state and districtwide assessments of student progress. The ADA also guarantees equal accommodation for the disabled in,
In recent years, tools such as WebHelpDyslexia and other capabilities of web applications have increased the availability of tools to provide coping skills for students with dyslexia.<ref>{{cite journal | last1 = Avelar | first1 = L. O. | last2 = Rezende | first2 = G. C. | last3 = Friere | first3 = A. P. | year = 2015 | title = WebHelpDyslexia: a browser extension to adapt web content for people with dyslexia | journal = Procedia Computer Science | volume = 67 | pages = 150–159 | doi = 10.1016/j.procs.2015.09.259 }}</ref>
=== Research on Dyslexia in E-Learning Environments ===
In 2006, Woodfine argued that dyslexia can impact the ability of a student to participate in synchronous e-learning environments, especially if activities being completed are text-based. During experimental qualitative research, Woodfine found that data suggested
In a study by Fichten et al., it was found that assistive technology can be beneficial in aiding students with the progression of their reading and writing skills. Tools such as spell check or text-to-speech can be helpful to learners with dyslexia by allowing them to focus more on self-expression and less on errors.<ref name="Alsobhi, A. 2015">{{cite journal | last1 = Alsobhi | first1 = A. | last2 = Khan | first2 = N. | last3 = Rahanu | first3 = H. | year = 2015 | title = Personalised learning materials based on dyslexia types: ontological approach | journal = Procedia Computer Science | volume = 60 | pages = 113–121 | doi = 10.1016/j.procs.2015.08.110 }}</ref>
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=== Design implications ===
Alsobhi, et al., examined assistive technologies for dyslexic students and concluded that the most fundamental considerations to be had when serving students of this population are:
The [http://www.sciencedirect.com/science/article/pii/S1877050915012673 Dyslexia Adaptive E-Learning] (DAEL) is a suggested a framework that proposes four dimensions that cover 26 attributes. The proposed framework asks educators to make decisions based on perceived ease of use, perceived usefulness, and system adaptability:
*perceived ease of use: This refers to the degree to which a student believes that using the technology is free of effort.<ref name="ReferenceA">{{cite journal | last1 = Alsobhi | first1 = A. | last2 = Khan | first2 = N. | last3 = Rahanu | first3 = H. | year = 2015 | title = DAEL framework: a new adaptive e-learning framework for students with dyslexia | journal = Procedia Computer Science | volume = 51 | pages = 1947–1956 | doi = 10.1016/j.procs.2015.05.459 }}</ref> One technique to increase the perceived ease of use includes utilizing technology in which self-descriptiveness is present. This, coupled with clarity and logical flow of functions, makes the learning process easier and the interaction between the user and machine more convenient.<ref name="ReferenceA"/>
*perceived usefulness: Defined as how a student's performance, or learning performance, can be enhanced by a system. Studies show the impact of perceived ease of use and perceived usefulness and their role in a
*system adaptability: Refers to the user experiences and the way in which students are given control over a system to increase confidence and comfort in their learning. In addition to implications for the system, the flow of content shouldb be logical and the tone (attitude) of content should be encouraging.<ref name="ReferenceA"/>
=== 508 Compliance & the implications for Educators ===
Educators that choose to use the CSCL environment must be aware of [https://www.section508.gov/content/learn 508 compliance] and its legal implications.
Unfortunately, not all educators are exposed to these guidelines, especially if their collegiate programs do not provide exposure to the use of computers, aspects of web design or technology in education. In some cases, it may be advantageous for the educator to collaborate with an instructional technologist or web designer to ensure 508 guidelines are addressed in the desired learning environment for the CSCL.
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==== * Videogame ====
Through capitalizing on
==== Multimodal composition: podcast, audio, video crafts in digital storytelling ====
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=== Applications for ELLs ===
Multimodal literacy can facilitate English
The multimodality platforms provide students, especially ELLs with an anxiety-free zone to collaborate with their peers in a virtual world in order to make meanings together. Technology self-efficacy increases
== CSCL in Post-Secondary Education ==
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====Research on CSCL in post-secondary education settings====
The applications of CSCL in post-secondary education demonstrate positive impacts on
==== Developing Professional Skills ====
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=== Design Principles & Instructional Strategies for CSCL in Post-Secondary Education ===
The design principles for using CSCL can be considered from different perspectives. For technical use, instructors need to provide tutorials and online training modules to students.<ref name="Liu, L. & Lee, W 2012 135–145">{{Cite journal|last=Liu, L. & Lee, W|date=2012|title=Using an online learning management system as collaborative media to support adult learning: needs assessment|journal=International Journal of Technology in Teaching and Learning|volume=8|issue=2|pages=135–145}}</ref> For collaboration, students need time to plan and coordinate group work as well as
==== Project-Based Settings Using Wikis ====
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Phase 1. Crisis of Authority
Users experience challenges due to unfamiliarity with the use of wiki and the unknown of other
Phase 2. Crisis of Relationship
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3. Engage learners with repeated wiki article assignments.
4. Provide timely feedback on
==== Online Learning Management Systems ====
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==== Mobile Computer Supported Collaborative Learning ====
Mobile CSCL (mCSCL) is beneficial to
1. An idea group size is around 3 to 4 people.
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=== Distance Learning ===
The European Union Comenius fund sponsored FISTE project which is concerned with the educational use of information and communication technologies (ICTs), specifically with the development and dissemination of a new pedagogical strategy for distance learning through in-service teacher education in schools across Europe.<ref>Thorsteinsson, G. & Page, T (2007) Computer Supportive Communication Learning Approach to Improve In-Service
==See also==
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{{Reflist}}
[[Category:Educational technology]]
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