OpenGL Shading Language: Difference between revisions

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*[[ARB assembly language]], a low-level shading language
*[[Cg (programming language)|Cg]], a high-level shading language for programming vertex and pixel shaders
*[[High-levelLevel shaderShader languageLanguage|HLSL]], a high-level shading language for use with [[Direct3D]]
*[[TGSI]], a low-level intermediate language introduced by [[Gallium3D]]
*[[AMDIL]], a low-level intermediate language used internally at AMD