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[[File:Jack-in-cube solid model, light background.gif|thumb|right|The geometry in solid modeling is fully described in 3{{nbhyph}}D space; objects can be viewed from any angle.]]
▲tinguished from related areas of [[geometric modeling]] and [[computer graphics]], such as ''[[3D modeling]]'', by its emphasis on physical fidelity.<ref name = "Solid Modeling">{{cite book |url=http://sal-cnc.me.wisc.edu/index.php?option=com_remository&Itemid=143&func=fileinfo&id=53 |title= Solid Modeling|author= Shapiro, Vadim |year= 2001 |publisher= Elsevier |access-date=20 April 2010}}</ref> Together, the principles of geometric and solid modeling form the foundation of [[3D modeling|3D]]-[[computer-aided design]] and in general support the creation, exchange, visualization, animation, interrogation, and annotation of digital models of physical objects.
== Overview ==
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* Euler [[boundary representation]]
* [[List of CAx companies]]
* [[PLaSM]] – Programming
* [[Technical drawing]]
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