3D human–computer interaction: Difference between revisions

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m Correct capitalization (Wii and Kinect, not WII and KINECT)
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However, there are several systems that are closely adapted to the objectives pursued, the determining factor for them is that systems are auto content, i.e., all-in-one and does not require a fixed prior reference, these systems are as follows:
 
===== Nintendo WIIWii Remote ("Wiimote") =====
[[File:Wiimote-Safety-First.jpg|thumb|Wiimote device]]
 
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[[File:Google ATAP's Project Tango tablet (15387052663).jpg|thumb|Google's Project Tango tablet, 2014]] The [[Tango (platform)|Tango Platform]] is an augmented reality computing platform, developed and authored by the Advanced Technology and Projects (ATAP), a skunkworks division of Google. It uses computer vision and internal sensors (like gyroscopes) to enable mobile devices, such as smartphones and tablets, to detect their position relative to the world around them without using GPS or other external signals. It can therefore be used to provide 6-DOF input which can also be combined with its multi-touch screen.<ref>{{cite journal | last1=Besancon | first1=Lonni | last2=Issartel | first2=Paul | last3=Ammi | first3=Mehdi | last4=Isenberg | first4=Tobias | title=Hybrid Tactile/Tangible Interaction for 3D Data Exploration | journal=IEEE Transactions on Visualization and Computer Graphics | volume=23 | issue=1 | year=2017 | issn=1077-2626 | doi=10.1109/tvcg.2016.2599217 | pmid=27875202 | pages=881–890 | url = https://hal.inria.fr/hal-01372922/document }}</ref> The Google Tango devices can be seen as more integrated solutions than the early prototypes combining spatially-tracked devices with touch-enabled-screens for 3D environments.<ref>{{cite conference | last1=Fitzmaurice | first1=George W. | last2=Buxton | first2=William | title=An empirical evaluation of graspable user interfaces | publisher=ACM Press | ___location=New York, New York, USA | year=1997 | isbn=0-89791-802-9 | doi=10.1145/258549.258578 | url = http://www.dgp.toronto.edu/~gf/papers/PhD%20-%20Graspable%20UIs/Thesis.gf.html }}</ref><ref>{{cite conference | last1=Angus | first1=Ian G. | last2=Sowizral | first2=Henry A. | editor-last=Fisher | editor-first=Scott S. | editor-last2=Merritt | editor-first2=John O. | editor-last3=Bolas | editor-first3=Mark T. | title=Embedding the 2D interaction metaphor in a real 3D virtual environment | publisher=SPIE | date=1995-03-30 | doi=10.1117/12.205875 }}</ref><ref>{{cite conference | last1=Poupyrev | first1=I. | last2=Tomokazu | first2=N. | last3=Weghorst | first3=S. | title=Virtual Notepad: handwriting in immersive VR | publisher=IEEE Comput. Soc | isbn=0-8186-8362-7 | doi=10.1109/vrais.1998.658467 | url = http://www8.cs.umu.se/kurser/TDBD12/HT02/papers/virtual%20notepad.pdf }}</ref>
 
===== Microsoft KINECTKinect =====
[[File:Xbox-360-Kinect-Standalone.png|thumb|Kinect Sensor]]