|-
|}
=== Dissected regular polygons ===
Some of the ''k''-uniform tilings can be derived by symmetrically dissecting the tiling polygons with interior edges, for example (direct dissection):
{| class="wikitable" style="margin: auto;"
|+ Dissected polygons with original edges
|[[File:Vertex_type_3-3-3-3-3-3.svg|alt=|center|80x80px]]
|[[File:Hexagonal_cupola_flat.svg|alt=|center|80x80px]]
|[[File:Dissected_dodecagon.svg|alt=|center|80x80px]]
|-
![[Hexagon]]
!colspan=2|[[Dodecagon]]<br/>(each has 2 orientations)
|}
Some ''k''-uniform tilings can be derived by dissecting regular polygons with new vertices along the original edges, for example (indirect dissection):
{| class="wikitable" style="margin: auto;"
|+ Dissected with 1 or 2 middle vertex
|[[File:Face figure 3-333.svg|80px]]
|[[File:Dissected triangle-36.png|80px]]
|[[File:Dissected triangle-3b.png|80px]]
|[[File:Vertex type 4-4-4-4.svg|80px]]
|[[File:dissected square-3x3.png|80px]]
|[[File:Dissected hexagon 36a.png|80px]]
|[[File:Dissected hexagon 36b.png|80px]]
|[[File:Dissected hexagon 3b.png|80px]]
|-
!colspan=3|[[Triangle]]
!colspan=2|[[Square]]
!colspan=3|[[Hexagon]]
|}
Finally, to see all types of vertex configurations, see [[Planigon]].
=== 2-uniform tilings ===
|