Content deleted Content added
Tags: Mobile edit Mobile app edit Android app edit |
m →Approaches to reflection rendering: rmv circular link |
||
Line 17:
*[[Environment mapping]] (e.g. [[cube mapping]]): a technique that has been widely used e.g. in video games, offering reflection approximation that's mostly sufficient to the eye, but lacking self-reflections and requiring prerendering of the environment map.<ref name="randima">{{cite book |last1=Fernando |first1=Randima |last2=Kilgard |first2=Mark |title=The Cg tutorial. The definitive guide to programmable real-time graphics |date=2003 |publisher=Addison-Wesley Professional |isbn=9780321194961}}</ref>{{rp|174}} The precision can be increased by using a spatial array of environment maps instead of just one.
*
==Types of reflection==
|