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{{Use mdy dates|date=July 2020}}▼
{{short description|Form of informative media}}
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[[File:Parable of the Polygons drag & drop.png|thumb|329x329px|Screenshot from ''[[Parable of the Polygons]]'' by [[Nicky Case]], an explorable explanation that simulates [[racial segregation]], which allows the audience to control how "shapist" the entities in the simulation are.]]
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== Definition ==
The term "explorable explanation" was first used in passing by [[Peter Brusilovsky]] in a 1994 paper,<ref>{{Citation|last=Brusilovsky|first=Peter|chapter=Explanatory visualization in an educational programming environment: Connecting examples with general knowledge |date=1994 |pages=202–212 |publisher=Springer Berlin Heidelberg |isbn=9783540586487 |doi=10.1007/3-540-58648-2_38|title=Human-Computer Interaction|volume=876|series=Lecture Notes in Computer Science}}</ref> but did not enter into common use until 2011, when [[Bret Victor]] published an eponymous essay<ref name=":0">{{cite web|url=http://worrydream.com/ExplorableExplanations/|title=Explorable Explanations|website=worrydream.com|access-date=January 18, 2019}}</ref> (the essay included an explorable explanation of a [[digital filter]]). Victor distinguishes explorable explanations from isolated interactive widgets and visualizations by the fact that they deliberately guide the attention of their audience towards particular phenomena within the simulation. In characterizing the concept, Victor explains:<ref name=":0" />
Some of the ideas Victor espoused in the essay occurred to him while during work with [[Al Gore]] on the app version of the 2009 book [[Our Choice]].<ref>{{cite web|url=https://www.fastcompany.com/1665397/after-trying-to-kill-math-an-ex-apple-designer-aims-to-kill-reading |title=After Trying To "Kill Math," An Ex-Apple Designer Aims To Kill Reading |last=Pavlus |first=John |date=November 9, 2011 |website=Fast Company |language=en-US |access-date=January 18, 2019}}</ref> He had proposed that the app should contain interactive models, but this idea was rejected on the basis that all numerical values proposed regarding climate change needed to have a citation, and the interactive models would generate un-cited numbers.<ref>{{cite web|url=http://worrydream.com/ClimateChange/#media-writing |title=What can a technologist do about climate change? A personal view.|website=worrydream.com|access-date=May 15, 2019}}</ref>
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== Use in media ==
Explorable explanations are increasingly being created by journalists,<ref>{{cite web|url=https://killscreen.com/articles/your-brain-anxiety-interactive-explanation-nicky-case/|title=Your brain on anxiety: an interactive explanation with Nicky Case|last=Joho|first=Jess|date=September 2, 2015|website=Kill Screen|language=en-US|access-date=January 24, 2019}}</ref> sometimes by organisations that formerly focused on [[print news media]]<ref name=":1">{{Cite news|url=https
Other newsrooms such as [[Bloomberg Businessweek]], [[The New York Times]], and [[The Guardian]] are also notable for their use of explorable explanations to tell stories, for example covering topics like climate change, drug overdoses, and economics.<ref name=":1" /><ref name=":2" /><ref>{{Cite news|url=https
==Structure==
[[File:PhETCCKScreenshot.pdf|thumb|Screenshot of a Phet simulation, intended for use in a classroom. Since they do not involve a physically
Explorable explanations can differ widely in the kind of "guidance" that they give regarding how to interact with and think about their simulations. In some cases, guidance is intended to come from teachers in a school setting; this is the approach advocated for using [[PhET Interactive Simulations]] created by [[Carl Wieman]], and they have been found to be an effective complement to traditional [[Chalk talk|chalk and talk]] lessons.<ref>{{cite web|url=https://phet.colorado.edu/en/research|title=PhET Interactive Simulations|website=PhET|language=en|access-date=March 3, 2019}}</ref>
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